Dev ➤ Test ➤ Repeat | October 2026

If you just wanna see the games showcased at this event, click here.

This was a publicly accessible event and as such if you find yourself in these pictures and would like to be blurred out, please reach out to me via email or social media (Check my About page)

I live in Denmark in the Copenhagen Area. In Copenhagen we have this volunteer run bi-monthly event going called Dev ➤ Test ➤ Repeat (click the link to join their Discord server!) which more or less is what it sounds like on the tin. You develop some kind of game (usually), you come to this event, you test it with people and then you take that feedback with you home to do some more development, rinse and repeat.

The Dev, Test, Repeat Logo
The Dev, Test, Repeat Logo

For those of you who don't know what this is it's run by two guys named Alexander Birke and Kristian Hedeholm and more recently me as well. It has been going for a while now. The event is completely free of charge. I'm a regular attendee for this event as I think it's an important community event that we should keep alive. This time we were at the Unity offices in Copenhagen.

Alex (Left), Kristian (middle) and myself (Right) giving a welcome address. (Thank you Bjørn for snapping the picture!)

We also get free Pizza with every event! This time it was paid for by PROSA!

The pizza feast begins!

The Showcase

At this DTR we had quite a few repeat developers which is good to see because it means the event is working as intended! Quite a few of the games had been shown off at DTR before and had changed a little and a lot since last time. This sort of thing happens in waves and it's always cool to see how far games have progressed since last time we saw them. It's always nice to come around for the showcase whether you tried it before or not. Today we were around 60 people, which meant the rooms were buzzing with activity, nerdy talk and playtesting.

People were setting up and excited to play.

Settle the Score

I walk by a screen that at a glance might look like The Finals if it was desaturated but at a closer look I see it's a fast paced first person shooter game with a much simpler aesthetic and graphics. A player is hurrying through what appears to be an office level at night, making short work of goons left and right. Kicking doors that flies in the face of opponents, shooting other enemies, throwing weapons at them for a momentary distraction before bodying them to the ground and killing them. The level ends when the player reaches an elevator and goes to the next level, rinse and repeat. So who is this John Wick killing machine and why are we doing this? I had a chat with one of the developers, Kristoffer Blædel, who told me the game is about a woman who was taken against her will and violently experimented on by an evil organisation. The world is a sci-fi dystopia and robots are everywhere. Humanity is a rare commodity and your character's humanity has been forcefully taken from her. They even gave her a robot arm to start turning her into a robot as well just because they could. She gets out and while she might have lost her humanity, her anger burns bright and she goes on a killing spree for revenge against the organisation that tried to make her a robot slave. Currently the story is a thin veil for the world as the main point is the action itself. Fast paced movement, quick thinking on your feet, power kicking doors down to surprise and knock out enemies and more is to come.

  • Developers: HexTwo
  • Platforms: Steam, possibly Console
Pictured: Developers Kim Charnly (left) and Kristoffer Blædel (right).

Project April

I see what appears to be a racing game, given the title screen, graphics and vibe reminding me of the original Crash Team Racing from 1999. The developer, Michael Fonsholt, gets a few players together and we are dropped into a selection screen, where we get to pick between different characters. It matters what you pick because they have different abilities and can even level up during gameplay to get more abilities. So what is it all for? Your go-kart is dropped into a small level that's reminiscent of the maps from the old Mario Kart 64 battle mode.

The game's current title screen.

You have to get the highest score the fastest while battling 3 other players and random monsters and bosses that spawn in the level throughout. You start with a basic ability and as you play and destroy the other players, you gain levels which unlocks more powerful abilities. When players die, they respawn so that the battle may continue. It's fast paced, destructive and quite fun too! I sucked at it, however I also unknowingly chose the character with the steepest learning curve so I lost pretty fast! Talking to the developer it's planned to have hero progression as well and due to my loss, I suggested perhaps including some catch-up mechanics to balance things out.

  • Developer: Michael Fonsholt
  • Platforms: Steam and Consoles
Pictured: The sole developer Michael Fonsholt.

Neon Tether

Towards the end of the showcase I got to play this little gem of a game. You are shown a screen that's very reminiscent of the Vaporwave aesthetic and you are dropped into the game immediately after starting. The sole developer, Niklas Bergwull, described the game as "you are spiderman, but you can't touch anything". As I start the game I have this cloud-like fluid tether that I can shoot out at objects in the sky and in my surroundings, which gives me a way to navigate throughout the level to reach a big orb that takes me to the next level. The levels are filled with random objects that gives the player a sense of space, but it's not a very sensible space. It really captures the Vaporwave feeling, in my opinion, when looking at the art style. You have an ability to shoot at objects as well, which hollows them out making traversal easier some times as you can go through walls by simply blowing a hole in them, rather than trying to get around them. Whenever you finish a level, you collect "Teapots" (yes the famous Utah Teapot!) which you can use on randomly generate power-ups that improves how many lives you have, how far you can shoot your tether, your speed, etc. The game has a lot of potential for secret hunting by putting things in hard to reach places and to work as a Speed Running game. When you play the game you quickly get the sense that you want to master the tether. To figure out how to use it to your advantage. That mastering element is an amazing way to keep players hooked.

Niklas is not as visible yet as he'd like to be with his game, but he'll get there soon and ask that people follow him on TikTok!

Picture: The sole developer Niklas Bergwull and his game.
  • Developer: BergaVinter
  • Platforms: Steam
  • **Follow them on TikTok

Boardgames

Dev Test Repeat also sees some boardgames. This time we had four different boardgames showcased which is unusual but very welcome! We love analog games here as well and due to the high traffic at those games I sadly didn't get to play. But at least we did get to see some familiar faces and the games they still bring and test. Kim, the guy who loves purple, brought his game "Rivers" back which I have covered in previous Dev Test Repeat blog posts. We also had Johannes Følsgaard come back with a new game he calls "Spears and Roses", a third boardgame with cards that I didn't catch the name of and then a fourth that was still so early that it didn't really have a name yet from what I could tell.

People playing "Spears and Roses" with Johannes Følsgaard (right)
What kind of card game could it be?
This one is so barebones made of paper that it's hard to even know what it is yet!

Repeats

As mentioned earlier there were quite a lot of repeats this time, but some of them have definitely moved a lot since last time and some of them a bit less. But that's okay, some times the improvements are not new and shiny features but improvements and reworks which still need to be tested based on previous feedback!

Sea of Rifts

This game needs no introduction at this point! Alex, one of the developers of the game, is an organisation of Dev Test Repeat and so he brings it pretty much every time. I have covered in many posts before and I am likely to keep covering it again in future! Now, this time the game hasn't changed much sin...nah I'm joking (Hi Alex!) the game has actually changed in some significant ways! Alex wanted to focus on some new functionality he is testing out and especially sought feedback from players who had played before to hear what they thought. The first piece of tech he wanted to show me was an "Auto Shooting" function. Essentially, when you go into battle mode the game will start shooting when something comes into range and you are looking at it with the cursor. This is supposed to make combat a little less stressful and more about strategic movement so you can avoid taking too much damage. Another piece of tech Alex was testing today was freezing time when choosing a target to lock on to during combat. So essentially, when you push the button to lock on to a target, but you don't have any targets, time freezes and you can rotate the camera around the ship freely. This lets you pick a target and press the button to lock on and then the game resumes. This was in response to players feeling that combat at times could be quite frantic in ways that made it harder to master the game's maritime combat mechanics. I personally thought that both were great additions and ideas and that with a bit more time, it could be some really great functionalities to have for the players!

Additionally, another huge update that they are rolling out, which Fergus has also been spending a lot of time on, is the crafting system! Yes, Sea of Rifts will now have crafting available as well so that you can craft modules and parts for your ship. This is a great addition that will ensure you have a lot of things to sink your teeth into once you start stacking resources. The system was still quite early, but it looks promising. There were also general performance improvements and especially the world map is now being revealed when you open it in a much more juicy way, like a drop in a pond that spreads rings out in the water, revealing the parts of the map you've uncovered so far. The voyage of this game is still going strong and you should definitely check it out!

  • Company: Out of Bounds Games
  • Platforms: PC, Steamdeck
  • Check Them Out: Website
Pictured: On the left is the main developer Alex in deep conversation with a developer of Terminus which was also at DTR.

Terminus

This was a game I covered in my last blog post about Dev Test Repeat. The game has a bit of X-COM, has a bit of sailing, some crafting, some questing and overall the idea has a lot to offer yet with its Hunger Games-esque world and striking towers. I didn't get to play it this time however I could observe and talked to the developers present as well. First of all they have a new Art Director Sofie Kjær Schmidt! And speaking of art, the ocean appears to have gotten a bit of an aesthetic change as it's brighter than last I saw it. The punishing first fight has also been removed so that you don't get killed immediately trying to board your dingy. The developers has had more time to improve the UX, actually started getting more into the crafting aspect of things and some aspects of the gaining material has been tweaked. They still need to signpost better in terms of tutorial missions and whatnot and luckily they got lots of valuable feedback they can take with them on how to do exactly that!

  • Developers: Bird Island
  • Platforms: PC, Consoles Later
  • Check Them Out: Website
Bird Island's newly hired Art Director Sofie (left) taking notes for a playtester for Terminus (right).

Join in

There were some other newcomers I didn't get to and some of them that were not at a stage to report on yet! See some pictures below. If you are in Denmark and around the Copenhagen Area you should definitely come by! Just join the Discord Server and look out for the next event announcement: Dev ➤ Test ➤ Repeat. Even if you don't have a game to show, come be a tester. Someone's gotta do it right? It's not just a testing event, it's also an amazing opportunity to network with other fellow developers. Most of the people who showed up today are indie developers part of a caring and close knit community. Even if what you have isn't much, still bring it and have some people test it! That's how you can figure out if you are going in the right direction with your idea, or if you need to tweak and redesign some things.

Test a lot, and test often. Especially with strangers who will give you the honest truth!

Hope to see you there. If you see me, please don't hesitate to come and say hello! You are also welcome to hit me up on BlueSky any time!

(psst! The event is free, there's free drinks and pizza and industry people show up too!)

Previous Post