If you just wanna see the games showcased at this event, click here.
This was a publicly accessible event and as such if you find yourself in these pictures and would like to be blurred out, please reach out to me via email or social media (Check my About page)
I live in Denmark in the Copenhagen Area. In Copenhagen we have this volunteer run bi-monthly event going called Dev ➤ Test ➤ Repeat (click the link to join their Discord server!) which more or less is what it sounds like on the tin. You develop some kind of game (usually), you come to this event, you test it with people and then you take that feedback with you home to do some more Development, rinse and repeat.
For those of you who don't know what this is it's primarily run by two fine people named Alexander Birke and Kristian Hedeholm and has been going for a while now. The event is completely free of charge, but spots are limited due to space at the venues they get to use for this. I'm a regular attendee for this event as I think it's an important community event that we should keep alive. This time we were at the Triband offices in Copenhagen.
We also had free pizza and drinks!
This time around we had a couple of repeats from previous showcases. I didn't include them in the showcase because not much had changed since last I played but they are still worth mentioning in case you wanted to check them out! Sea of Rifts is a game I've covered in two previous blog posts and while the game is becoming ever more polished today the developer's announced that in 2 weeks time from now a Demo will drop as the game is heading for release very soon! Very exciting and I wish Out of Bounds Games all the best because that game has been a labor of love for years now.
Today I also got to revisit Pingu: Lost and Wanted which Jack has been hard at work at. The game is feeling smoother than last time and also featured combat more prominently this time around. It's great to see him keep working on his game about an adventurous penguin with vibes of Sonic the Hedgehog! I am looking forward to seeing what he comes up with next for the little fella.
I came to this showcase to show off an idea I have been playing with lately. You can get an idea of what I'm going for by checking my Bluesky Post. It's a Racing game, but along the same lines as franchises like F-Zero and Wipeout in terms of execution. Super fantastical and impractical racing while being fun and arcadey! I really want to explore using a 6DOF controller and especially cater to Flightstick (also known as a Joystick) users as I really miss having something that gives a very different feel to playing games. The Gamepad that most people are used to is extremely generic and abstracts anything you do away very neatly which is why, I think, it's such a useful and ubiqutous type of controller today! But the Joystick is just such an interesting concept to me that I wanna try and bring it back for some fun gaming and not just let it be forever a Flight Simulator control scheme.
There is only a toy demo that I have now (not available) but I plan to expand the concept based on today's feedback which was all quite positive!
It's not often you see multiplayer games at these sorts of events. The logistics are just a little too complicated to get right. But this was an online multiplayer game too! Quite impressive. I sat down and was invited to a game via Steam's invite system and clicking it brought me into a nightly scene in a valley next to a train. And a friend! As I was playing with Max he explained to me that we were a couple of kids on a train who had to go live stream creepy things for views! You had a camera that could be set up anywhere or carried by a friend so you could record each other or together for whatever was happening for your viewers. I, and others who had tested it, had quickly drawn parellels to highly successful games like Content Warning and Lethal Company which are both games in which you must record creepy happenings in a designated area for views. Extraction games. Now in those two titles there is a Quota system whereby if you don't get enough views or money from your exploits then you lose the game. Max told me that this wasn't so much what Stream Train was going to be about, however there were going to be some similar concepts that would intensify the stream viewers reactions to what you are doing (there is a live chat with pre-written messages currently you can always see) and that could increase viewership and engagement and give you new tools to further expand your thrilling streaming career.
I'm a sucker for a good pun though and this one doesn't disappoint. Far as I can tell there wasn't much public information about this game yet, so keep an eye out on Half Past Yellow's official channels!
Over in the corner of one room was one laptop on a table with a phone attached via cable. The developer, Juaquin, asked if I wanted to try and I sat down to give it a go. I was met with a 2D colourful pixel art screen that showed me three different types of characters with various stats (health, damage, speed and...weight??) and I could pick between multiple different sets of three to be my little arsenal of units. I was immediately matched up against the developer who played the same game from his phone (as it's a web game!) and we were now battling on top of a flat rock that was balancing precariously on a rock spire.
Now the weight stat suddenly made sense!
The goal of the game is to spawn in units (you can spawn in as many as you want) and overpower your opponent. As you spawn in your units they will start walking to the left or right (depending on what end of the slab you are on) towards your opponents side. This makes the rock tip in the direction where there is most weight. If you can make the slab tilt over towards your opponents side enough that it falls over in that direction, you win! So the games are quite quick and rather short. Here is the catch though; If you spawn in too many enemies at the start to overpower your opponent at the wrong time, you might end up with so many units on your side of the slab that it toples over and you basically make yourself lose right away! Quite a fun little twist to wrap your head around. The game is made by a solo developer and he has future plans on how to expand the game and add depth to the otherwise simple premise. While he has no company to monetize this yet he hopes to have it in future!
I saw a night scene with three characters sitting around a fire. They reminded me a bit of pokemon starters and I sat down to play. There was a rogue salamander, a warrior bear and a big wizard duck. I went with the salamander (called it Charmander of course) and it turns out this game was in fact not pokemon but instead a 3D hack and slash action rpg where you use abilities and quick thinking to dispatch of hordes of enemies as you carry out various objectives and earn experience to level up and items to use and sell. The game has a nice and clear art style with soft lighting and charming characters and while the enemies are a bit basic for now the game's abilities and feedback on impact and actions are very satisfying and polished. The developer, Joachim, assured me that there is more to come and that this is a game he makes on the side while working at Triband.
You can check the demo out on Steam right now and if the game fares well on PC there might be console releases in the future.
This last on is more of an honorable mention as I didn't have the time to play this game sadly. But Kim Andersen is currently working on a boardgame (yes we got those too some times!) that at least looked interesting from the little I got to observe. People have cards and pieces they need to place on a board to, I assume, create rivers that span across the playable area but there are rules in place for what a valid placement of a river piece is and isn't and so you might have to think twice about how you go about this.
The title "Rivers" is currently just a working title and might be called something else entirely in the future.
If you are in Denmark and around the Copenhagen Area you should definitely come by! Just join the Discord Server and look out for the next event announcement: Dev ➤ Test ➤ Repeat. Even if you don't have a game to show, come be a tester. Someone's gotta do it right? It's not just a testing event, it's also an amazing opportunity to network with other fellow developers. Most of the people who showed up today are indie developers part of a caring and close knit community. Even if what you have isn't much, still bring it and have some people test it! That's how you can figure out if you are going in the right direction with your idea, or if you need to tweak and redesign some things.
Test a lot, and test often. Especially with strangers who will give you the honest truth!
Hope to see you there. If you see me, please don't hesitate to come and say hello! You are also welcome to hit me up on BlueSky any time!
(psst! The event is free, there's free drinks and pizza and industry people often show up too!)